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Single Shard Merger
For the release of Update 64, ABLE and CHARLIE will be merged into a single shard (LIVE) so all players will be playing in the same world. Ranks, Levels, XP, and Commends will be retained in the new shard. Since Regiment names and identifiers may be the same on both Shards, they cannot be merged without conflict. Due to the higher number of Regiments on ABLE, they will be retained and Regiments from CHARLIE will have to be recreated to minimize the overall number of players i
9 minutes ago


Community Highlights 116
Greetings Soldiers! Welcome to our newest Community Highlights edition! In this post we've compiled a good mix of grim, funny, epic and interesting art. As always, thanks to the incredible artists in our community who post to our creative channel! Content considered for this Community Highlights was submitted from April 1st, 2026 to May 13th, 2026. Note: We try our best to properly credit all community work, but once in a while we may make a mistake. Please let us know if any
3 days ago


Update 64 Dev Branch Released
Instructions Dev Branch is an experimental build that contains bugs and unfinished features. Please read the TESTING NOTES below to get a feel for things in the build that are known to be missing or broken. How to get the build Go to the BETAS tab on the Foxhole Steam Properties window and select "devbranch" Select the LOCAL FILES tab and click "Verify Integrity of game files..." On the "Join War" screen, select "DevBranch" from the drop down at the top right corner of the sc
May 13


Devblog: Update 64 and Roadmap
In this devblog we will be going over what's coming in Update 64 and what the roadmap ahead looks like. The current goal for development is to iterate rapidly on the features introduced in Airborne, improve balance across the game, and focus on quality of life over content. To reach these goals, we will be operating a bit differently in the coming months. We will be iterating faster, collecting feedback sooner, and communicating more frequently. The roadmap below represents t
May 8


ABLE War 134 Starting Conditions
War 134 will start on Tuesday 28 April at 1:00PM ET. This will be a Short War that is scheduled to end on Monday 25 May at 12:00PM ET. Short Wars are wars with an alternate win condition. A target amount of Victory Towns must be held by either faction by the end date to win the war. If neither side is able to claim enough Victory Towns by the end date then the war is considered a draw. The starting conditions for War 134 are as follows:
Apr 27


CHARLIE War 22 Starting Conditions
War 22 will start on Tuesday 7th April at 1:00PM ET. The starting conditions for War 22 are as follows:
Apr 5


Community Highlights 115
Greetings Soldiers! Welcome to another edition of Community Highlights! Once again, we've had tons of awesome artwork shared on Foxhole's Discord. Check out the creative channel to give the artists some love and maybe get inspiration for some art of your own! Content considered for this Community Highlights was submitted from February 23, 2026 to March 31, 2026 . Note: We try our best to properly credit all community work, but once in a while we may make a mistake. Please l
Apr 3


ABLE War 133 Starting Conditions
War 133 will start on Thursday 26 March at 1:00PM ET. The starting conditions for War 133 are as follows: Note: A hotfix update will be deployed before the start of the war.
Mar 24


Community Highlights 114
Greetings Soldiers! Welcome to the latest edition of Community Highlights! We’re continuing the Airborne vibes with this one, as many of our artists are now certified combat pilots. As always, we invite artists to share their Foxhole-related work on Foxhole's Discord . Content considered for this Community Highlights was submitted from January 23, 2026 to February 23, 2026 . Note: We try our best to properly credit all community work, but once in a while we may make a mistak
Feb 27

